![codename eagle direct3d codename eagle direct3d](http://1.bp.blogspot.com/-_ifyn33NnB8/VPZ4IYF_54I/AAAAAAAAQtg/d6irwUEhlWM/s280/2.jpg)
option ‘Aspect ratio: Fit to Screen’ renamed to ‘Entire screen’ Codename Eagle (C) Take 2 Interactive Supplier. fixed Codename: Eagle disappearing textures fixed Dreams to Reality (with DOSBox +.
#Codename eagle direct3d cracked
new option in nGlide configurator: ‘Aspect ratio: Integer scaling’ Cracked by : Miguel Indurain 280 Megz/Hd X Direct3D Packager : Doug Lowenstein 586/166 CPU. fixed Codename: Eagle disappearing textures -fixed Dreams to Reality (with DOSBox. new option in nGlide configurator: ‘Aspect ratio: Integer rendering’ fixed mouse cursor not clipped correctly with multi-monitor configurations fixed black bars not cleared properly after returning from windowed mode (dx backend)
![codename eagle direct3d codename eagle direct3d](https://games-cdn.softpedia.com/screenshots/Codename-Eagle-Multiplayer_6.jpg)
fixed scissor test rectangle (vk backend) mipmapping is now implemented and active in both video backends chroma keying technique has been rewritten from scratch (dx backend) added support for integer-ratio scaling and rendering fixed Project64 with Glide64 TEXUMA mode not activated fixed Le Mans 24 Hours loading bar (vk backend) fixed Diablo 2: Lord of Destruction crash with OBS Studio (dx backend) fixed Unreal (build 200) crash and depth problem (dx backend)
#Codename eagle direct3d windows
fixed To Be Continued… crash (vk backend) Pentium 200, 32 MB RAM, Windows 95/98, DirectX 7.0 (50/99) Wizard Works: 30 MB: Clan : Pentium 120, 32 MB RAM, Windows 95/98, DirectX 6.1 (52/99) StrategiyFirst: 20,7 MB: Claw: Pentium 90, 16 MB RAM, Windows 95, DirectX v3.0a (50/99) Monolith: 11 MB: Codename Eagle: Pentium 200, 16 MB RAM, Windows 95/98, DirectX 7 (50/99) Take 2 Interactive: 31. fixed Scorched Planet texturing bug with 3dfx splash logo fixed NCAA Football 99 freeze before simulation fixed Nascard Legends esc menu crash (vk backend) fixed MIG-29 Fulcrum simulation black screen (vk backend) nGlide 1.04 changelog:Glide2:-added support for Hind-added support for SimCopter-added support for Xtom 3D-fixed Codename: Eagle disappearing textures-fixed Dreams to Reality (with DOSBox + Gulikozas patch) fog problem-fixed Formula 1 track surface details problem-fixed Formula 1 97 depth fight. fixed Kingpin: Life of Crime texturing glitch (vk backend) fixed FIFA 98: Road to world Cup black screen on Radeons (vk backend) fixed F1 Racing Simulation freeze (vk backend)
#Codename eagle direct3d driver
fixed Driver crash during intro (dx backend) fixed Carnivores crash during initialization fixed Andretti Racing broken font during race (vk backend) nGlide translates all Glide callings to Direct3D, which is supported by almost all today’s graphics cards. Both versions of Glide API are supported, Glide2 (glide2x.dll) and Glide3 (glide3x.dll). nGlide is a 3Dfx Voodoo Glide wrapper which means it ’emulates’ 3Dfx Glide Library, so you don’t need to have a 3Dfx Voodoo card to play games written for Glide API.